
Not a moon.
A machine wearing one.
From orbit, Selentara is grey rock and craters. Under 400 metres of shell it is hollow — and the hollow is full.
- Radius
- 8km
- Surface
- 804km²
- Circumference
- 50km
- Gravity
- 0.94G
- Inner levels
- 96
Ninety-six levels. True proportion.
Every line below is a real inner level, drawn from the same geometry the game builds them from. They are stacked 160 metres apart, straight through the body — small discs near the poles, sixteen-kilometre worlds across the equator. Hover any of them.
No one has mapped a way onto this level yet. Most of the moon is still like this.

The surface is only the outside.
Five layers between you and the inside.
The skin is regolith. Everything under it was engineered — to take impacts, spread them, listen, and hold the levels up.
Outside and inside play like different games.
The surface is exposure and distance. The levels are corridors and close calls. Every run crosses from one to the other — usually more than once.


The drop window is open.
Make an account in the Control Center, pick a frame, and take your first kit down. It runs in your browser — nothing to install.





