The Moon · Deployment

Everything you carry in
is a bet.

Every deployment is a round trip. The deeper you go, the richer it gets — and the further you have to carry it home.

Oxygen
≈ 11min
Withdraw
15s
Paid on extract
35%
Extraction XP
× 1.6
Deployment · Route
01 · The round trip

Four waypoints. One way home.

  1. 01 · VaultRequisitionBuild a kit. It goes into escrow the moment you drop — no selling it, no swapping it.
  2. 02 · SurfaceDropLand in vacuum on a live host. Everything below has to be found.
  3. 03 · AnywhereSalvageWrecks, caches, sealed vaults. What you pick up rides with you.
  4. 04 · PadExtractReach a pad alive and it is yours. That is the only way anything comes home.
02 · Three endings

How a run ends decides what you keep.

Extracted
You made the pad.
KitReturns
HaulKept · 35% paid on the spot
XPTime × 1.6
Withdrew
15 seconds to pull out — and a hit stops the clock.
KitReturns
HaulForfeit
XPTime × 1
Lost
Die — or disconnect mid-fight — and this is the ending.
KitDestroyed
HaulDestroyed
XPTime × 1
Deployment · Rules
03 · Rules of engagement

The fine print, in large type.

These are the live numbers the servers run on. When they are retuned, this page changes with them.

EscrowLocked on drop

The kit you take down is committed the moment you deploy. You cannot sell it, swap it or pull it back out until the run ends.

Oxygen≈ 11 min

The suit reservoir is the run timer. Sprinting burns it 1.6× faster, the jet pack 2.3×, and a breached suit leaks on top of that.

Withdraw15 s

Call it and survive the count — you are still in the world, and still killable. Your kit comes home; the haul does not. Taking a hit stops the clock.

Combat lock30 s

For 30 seconds after you last took a hit, disconnecting counts as dying. You cannot log out of a firefight.

Extraction35% now

Make a pad and everything you carry is yours. Part of its value is paid to you on the spot; the rest is in your vault.

Experience× 1.6

XP is earned for time in the field. Extracting multiplies it; every other ending pays it straight.

Deployment · Advice
04 · Your first run

Four things veterans wish they had been told.

  1. 01
    Take the issued rifle.

    Every account owns an ARC-7. Losing it costs you nothing you cannot replace.

  2. 02
    Watch your oxygen, not the clock.

    Sprinting everywhere is how a good run ends on an empty tank.

  3. 03
    Look up.

    Scrapers park directly overhead because their gun only points down. Cover with a roof beats cover with a wall.

  4. 04
    Leave with something.

    A short run that extracts beats a long one that does not. Greed is the most common cause of death on the moon.

Next chapter 05 / 10OperativesSix operatives. One moon.Continue →
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