The Moon · Inner levels

Every level is
a different world.

Gardens gone to seed, an indoor sea, a foundry that never shut down, vaults sealed in ice. Each level is kilometres across, with its own terrain, its own threats and a ceiling made of the next level up.

Levels in the stack
96
Charted biomes
6
Floors with a map
0
Uncharted
96
Levels · Charted
02 · Where they sit

The stack, live.

The lit lines are floors with a level assigned to them, straight from the live world manager. Everything else is still dark.

SURFACE · PORTALSSECTION A–A · TRUE PROPORTION
Level 048 · Upper Stack
Uncharted
Depth7.92 km
Diameter16 km

No one has mapped a way onto this level yet. Most of the moon is still like this.

03 · Reading a briefing

Threat and yield.

Threat
◆◆◆◆◆Light
◆◆◆◆◆Guarded
◆◆◆◆◆Hostile
◆◆◆◆◆Severe
◆◆◆◆◆Extreme

How hard the level fights back, before you count the other operatives in it.

Yield
BalancedA bit of everything. Nothing you can count on.
RichDense caches. Dense competition for them.
SparseLong walks between finds. The finds are worth it.
VolatileHigh-tier salvage in places that try to kill you for it.
Next chapter 04 / 10The RunDrop, salvage, extract — or lose it all.Continue →
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