
Every level is
a different world.
Gardens gone to seed, an indoor sea, a foundry that never shut down, vaults sealed in ice. Each level is kilometres across, with its own terrain, its own threats and a ceiling made of the next level up.
- Levels in the stack
- 96
- Charted biomes
- 6
- Floors with a map
- 0
- Uncharted
- 96
Pick your world.
Ordered from the gentlest to the most dangerous. Open any of them for the full briefing — what it is, what it pays, and where it sits in the moon.

Garden Ring
Terraced habitation around a circular plaza, gone to seed. The quietest level — which is exactly why people get careless on it.

Crystal Plateau
Ice has grown over the cryo vaults. Something is still sealed inside them, and the vaults pay well to whoever opens one.

Tidal Basin
An indoor sea of growing basins under kilometres of grow-light. Long sightlines, nowhere to hide, and the richest harvest in the stack.

Dust Sea
A dead extraction floor sixteen kilometres wide, buried in dust. The biggest level in the moon and the easiest one to get lost on.

Lava Forge
The foundry still runs. Molten channels, crush machinery and heat that eats suit integrity. Volatile, and worth it.

Arc Dome
A research complex abandoned mid-experiment around a dormant ring apparatus. The hardest level on the map — and the strangest.
The stack, live.
The lit lines are floors with a level assigned to them, straight from the live world manager. Everything else is still dark.
No one has mapped a way onto this level yet. Most of the moon is still like this.
Threat and yield.
How hard the level fights back, before you count the other operatives in it.
The drop window is open.
Make an account in the Control Center, pick a frame, and take your first kit down. It runs in your browser — nothing to install.





