
What the builders
left behind.
Six tiers of salvage, from torn structural alloy to things whose internal structure does not hold still under observation. Prices are what the requisition desk pays.
- Salvage tiers
- 6
- Top find
- 1,200CR
- Tier 6 vs tier 1
- 150×
- Kit items
- 30
One relic outweighs a backpack.
Value climbs steeply on purpose. A single Selentara Relic is worth 150 pieces of Scrap Alloy — so the choice to drop bulk for one good find is always on the table.
Torn structural alloy. Common across every wreck field.
Woven superconductor mesh, still faintly warm.
Layered ablative plating. Heavy, and worth the weight.
A fragment of a spent containment lens. Cold to the touch.
Its internal structure does not hold still under observation.
Original to the moon itself. Nobody has explained what it does.
Things worth more than they weigh.
Bearer currency. Untraceable, which is the point.
Refined heavy metal. Holds value where credits do not.
Sealed storage lattice. Contents unknown until decrypted.
Opens one sealed door, once.
One of four. Seat all four in the station core and it overloads.
One of four. Seat all four in the station core and it overloads.
One of four. Seat all four in the station core and it overloads.
One of four. Seat all four in the station core and it overloads.
What keeps you breathing.
Refills the suit reservoir. Oxygen is the run timer.
Closes a suit breach. Applying one takes both hands.
Dumps weapon heat instantly. Single use, then it is slag.
Restores the armour pool. Armour absorbs before health.
Clears limb damage. Does not restore health.
Feed the gun.
Three cartridge families — light, rifle, heavy — each in a standard and an armour-piercing load, plus shells, arrows and battery charge. Counted by the round, and found in piles of any size. AP is never sold: you find it.
Standard light pistol and SMG rounds. Feeds the MK-4 and the VECTOR.
Steel-core light rounds. Punches through armour; a touch softer on bare targets.
Standard intermediate rifle rounds. Feeds the ARC-7 and the HALBERD.
Penetrator rifle rounds. Ignores most armour; slightly less damage to unarmoured targets.
Standard anti-materiel rounds for the LONGVIEW and the MERIDIAN. One shot, one decision.
Tungsten-core .50. Goes through plate, drones and light vehicles.
Buckshot for the HAMMER.
Fletched shafts for the LONGBOW. Recoverable in principle, never in practice.
One charge unit each. Recharges energy weapons and powers night and thermal optics.
See it first.
Interchangeable scopes for the long rifles — LONGVIEW, MERIDIAN, HALBERD and LODESTAR. Each ships with its own; any of them can be swapped in the field.
Fixed 4× combat prism. Fast on target, bright amber chevron. The scope for moving fights.
Long-range variable with a mil-dot ladder and laser rangefinder. Read the drop, hold over, send it.
Digital night optic with an IR illuminator. Turns crater shadow into daylight. Draws battery.
Germanium thermal imager. Bodies and running engines burn white against the cold regolith. Draws battery.
Fused day, night and thermal channels with a rangefinder. The best glass on Selentara, and it knows it.
Hold. Cook. Let go.
Hand-thrown charges, one per throw. Smoke, recon pulses and decoys are sold; anything that hurts, slows or stuns is found — crates and caches, never the desk.
Cookable fragmentation charge. Hold to cook, release to throw. Bounces.
Sticks to whatever it hits — ground, walls, hulls, people — and goes off two seconds later.
Bursts into five bomblets that scatter and ripple across the area.
Impact. A pool of molten slag that burns through suits and hulls for seconds.
Flash-freezes the area. Anything caught in it moves at a crawl.
Impact. Kills vehicles, drones and energy weapons for seconds and scrambles HUDs.
Stuns: muffled hearing, blurred sight and an unsteady aim. Barely hurts.
Opens a gravity well that drags bodies and loose props in, then collapses.
Regolith obscurant outdoors, true smoke inside. Blinds drones and dulls thermal.
Pings three times. Every hostile within 32 m shows through walls for your team.
Fakes a firefight — rifle bursts and flashes that drones turn to engage.
Heavy, cheap, everywhere.
Bulk debris. Heavy, cheap, and everywhere.
Snapped dish rib. Still resonant.
Hydraulic leg from something that landed badly.
Instrument panel, spiderwebbed. Salvageable for lace.
Spring-launched three-tine hook on 42 m of braided line. Hold to reel in, let go to swing.
The drop window is open.
Make an account in the Control Center, pick a frame, and take your first kit down. It runs in your browser — nothing to install.




